That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. I use this site to find my ECM. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. Or the other alternative would be make all the. It works as a protective bubble around the ECM mech so mechs inside the ECM affect are harder to target and lock onto. Test it with a pal in training room and you will see. You had ECM set to Disrupt Mode when it should have been set to Counter. Been running Clan Mechs for a while so it’s time to work on the POS IS side of the house I need to update my IS Mech inventory Last year at this time we were crying for IS ECM Mechs Now that they have been out for a while what are your thoughts one the Griffin 2N and the Cataphract 0XPSnipe enemies that the bigger mechs are shooting and run back behind them inbetween shots/cooling down. MechSpecs is a community for every level of MechWarrior Online fan. Learn all about hard points,. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. If you end up brawling three ECM mechs at once, pop a UAV and use comms to alert your teammates. The ECM/masc Phoenix hawk is probably the best medium in the game. Like some of the other weapons in MWO the LPPC are poorly or outright wrongly translated from battletech TT/canon to the nascar shooter environment of MWO. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. ECM reduces your mechs sensors ability to detect enemy mechs by 75%. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). Realistically you should play. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. It is very mobile mech. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. Dragon 1N, Ebon Jaguar, Jagermech, Direwolf, Marauder 3R, Wolverine 6R, Cataphract 3D and 4x, Orion V, Banshee 3E, Victor 9B, Warhawk A, Mauler, King Crab. Lct-3m is also a good mech for lasers and speed. Similar damage, no ghost heat, and capable of firing around obstacles, with either side. 84%] - View) Percentage of vote: 5. Also has omni-pods that allow you to switch out hard points and mount different weapons. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for better. No longer counters ECM. They can punish enemy 'Mechs all right, but they can die to one enemy alpha strike also. Hero Locust and Hero Shadow Hawk on Reddit. Urbanmech K9 because urbies are solid, and the K9 is the second best of them all. The LCT-PB "Pirate's Bane" is a Hero Mech. that all being said, i certainly dont think it can be called "cheat mode", all it does is provide radar cover and as mentioned is quite easily countered/disabled or destroyed. Started by zortesh. I you won't to use ECM for stealth, keep in disrupt mode AND stay more than 180 meters away from the. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox KFX-C MistLynx MLX-C Medium: Shadowcat SHC-B Heavy: Hellbringer HBR-Prime Assault: Marauder IIC MAD-11C-D Edited by Chaossaur, 22 July 2017 - 08:08 PM. Well, mechs inside an ECM's range will have their sensors cut off (maybe this is the reduced range). Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. We definitely need more ECM ‘Mech's in Faction Play. A formidable 100-ton Clan war machine, the Stone Rhino boasts an abundance of impenetrable armor,. (ECM blocks the Narc effect on other protected mechs. The Fafnir is best described as a turret assault mech - slow and clunky, but heavily armed and armored. Except for perhaps the Mad Cat, these mechs can tank a fair amount of damage, which in my opinion is important until you get better at aiming, positioning, and heat management. It just means against Streak and LRM mechs while ducking in and out of cover they would lose their locks quicker and more frequently. Add 2 additional Hellspawn 'Mech Variants to your pack for $15. I like the Shadow Cat, it is effective and fun to play, but this mech is. Even for those who have play. holy shit, this thing is awesome. In this thread, lets discuss ideas for updating or adding to our current mechs and how they work in MechWarrior Online, such as: New Community-Driven 'Mech (Community input to new 'Mech chassis choice) New 'Mech Variants. in lore. My vote was for cicada 3M as the weakest of the choices. Lights are not default scouts, however, and many are built as quick strikers, flankers, light killers, and assault killers (Yes, lights can be one of the best assault mech killers in the game). at least in QP. So like I just wanna know, will there be any new ECM. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). Thunderbolt. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. Won't have quite the T-bolt's range. and some punchy 6 CERML for those 200m lrm dead range. By gameplay, it's like an old-school poptart Btw, since 2020 such builds haven't been significantly buffed by quirks. too bad its nerfed to oblivion and utterly worthless to play right now other than some ATM bs. I can either use ferro armour, which means more protection plus a half tone of extra equipment space. IS ECM mechs are by and large terrible and rely on the ECM as a crutch to keep their heads above water. the issue is i cant target anything when an ecm mech. Posted 14 December 2020 - 10:11 PM. One set of their side torsos gets a big armor buff, which is what I run. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech to fire. Think of this change as just Seismic Sensor with more integration into Role Warfare)For a new player I'd recommend these mechs for learning: Timberwolf BH (2LPL, ERMLs and ECM) Warhammer 6R (very versatile chassis with a lot of possible builds) Urbanmech K9 (very sturdy light, with a lot of possible builds) Shadowcat B (swap out the omnis to get ECM and 2 ERPPC) Bushwacker (3RAC2 or 2RAC5)BAP can counter stealth armor in game right now , most streak boats and LRM boats with bap. If ECM is so powerful that you guys are actively avoiding chassis that have it, then just fix it. Clearly ECM is an hot topic inside PGI and in the community but it has to be addressed before throwing balance off even more. Light 'Mechs are those that weigh between 20 and 35 tons. Rookie. . Pretty fast, solid range, and can be played as a backstabber or more of a supportive mech just following the herd. HSN-7P + 1 MechBay; HSN-8P + 1 MechBay; To purchase the Reinforcements Add-On you must first buy a Pack. I have had a lot of trouble getting my Archer-5W to work. 2) Make ECM jamming and countering effective to only a targeted mech, provided that mech is within some range of the ECM. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. cfg to copy in your install directory. 514 posts Posted 07 December 2012 - 09:24 AM. CTF-0X had a chance to be solid, but 0 LT/RT high mounted energy hardpoints basically nullified that. HAHA! Good post. NEED MORE CLAN ASSAULT MECHS!. Shadow of the SPQR Jan 10, 2017 @ 6:22pm. Only a uav would counter the wolf pack of ecms. 86%]) Percentage of vote: 14. Look at how obnoxious they make the gameplay on river city night where they starting attacking. I know I want ECM on most of My Mechs, but if a Team mate is carrying one, cool. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL. I don’t yet have one, and I think they look amazing, so it should be a no-brainer. TAG allows ECM'd mechs to be targeted but does not disable the sensor-scrambling effect of ECM. List Of Ecm Mechs? Started by Xeven, Apr 13 2013 01:23 PM You cannot reply to this topic; Go to first unread post; 3 replies to this topic #1 Xeven. Then it needs to be hit by lockable friendly missiles such as LRMs, ATMs, and/or streaks. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. Timberwolf (TBR-S) laservomit is a joy to play and very effective. No longer partially counters ECM. For now, I'll focus on the stealth armor: If I were to equip the radar deprviation module on an ECM mech, the effect would basically be the same as stealth armor without the negative effects or possible tonnage usage. The Sun Spider is very interesting mech and can use even ecm. Then landed a 35 ton mech, with a GM-60 standard engine and a little less armor and structure as a Blackjack, it packed an AC-10 with 23 shells and 1 small laser,. I think the 1b would have been a better choice. I always put BAP on the rare LRM boat I run unless I desperately need the tonnage. There doesnt appear to be a delay on swapping ECM states, so as soon as you see lrm volleys go up just switch it over and watch them harmlessly fly away. Member. See full list on mwo. And the occasional PPC hit i guess. BAP can also detect ANY mech within 120m regardless of its stealth bonus. 25% increased sensor range 25% decreased target info acquisition time Allows targeting of unpowered 'Mechs within 120m It counters 1 ECM. Question First mechs to buy Thread in 'MechWarrior Online' started by CarloArmato, May 5, 2021. Fafnir has relatively high weapon mounts, a high engine cap, good quirks, and some ECM options, some of the best possible attributes on paper. pak cache files (optional) some documents on MWO in the document directory. 75(75% of Enemies Radar Distance or 200m) which meant that at 200m or below enemies could see you as if you didnt have ECM, the new base is 0. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. Many IS mechs have quirks that provide extra structure, some have extra armor, and a few clan mechs also have these boosts, but typically don't get as much extra on average. ECM only (no skills) on your mech: Enemy range for you is reduced. and it has a good heat profile. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). MWO can not target any enemy mechs "hidden" by the ECM AOE. I voted "No. The only way to break stealth on an enemy mech is NARC or PPC. Active Probes can not counter your ECM while stealth is active. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. Ecm buble greatly reduce radar range and wont let you relay the info to your team. The Grinner is solid, but inferior to the Wolfhound-2 IMHO. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot. Member. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! I vote for it being the third most powerful piece of equipment after ECM and SSRM's on these mechs. BAP can also detect ANY mech within 120m regardless of its stealth bonus. (don't freak out. Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting. Those mechs have less room for actual weaponry, armor and munition. Enemy ECM should be a large red hued circle on your radar. Okay, a normal ECM bubble can be disabled easily via UAV, BAP, counter ECM or tag (and narc, but almost nobody uses narc anyway). So much more complexity than "meet in the middle and. What is an efficien. No active probe, TAG, etc. To be honest, I. tons) are still versatile, but generally with bigger and heavier weapon payloads. Opposed to 90% of players who use default settings and see about 400 meters thanks to. Fafnir. Largest infusion of mechs at one time in MWO's history and still no new ECM mechs. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. Bushwhacker X1, three torso mounts, and a narrow front profile. Edited by CaptRosha, 28 August 2013 - 11:05 AM. 1ncehost • 2 yr. g. I actually do not know what the targeting/cannot target an ECM mech is with the "sweet spot" where you can get a lock is. The ability to equip an ECM suite to a Mech will be limited to specific variants. 5 Mechs with AMS = all missiles shot down = infinity seconds to kill. 1) should i keep or sell my Hunchback?? 2) of the mechs that can currently use ECM which one's the best without being too slow?? Back to top #2 ShadowThunder77. I mostly use my Viper "Medusa" for this role. Maybe my mind was playing illusions again or the drugs were just too strong. You cannot target individuals under it out of. or mechs that are not in MWO yet. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. If a mech with ECM is hit with a Narc beacon its ECM is disabled for the duration of the Narc effect. SUPPORT; PLAY FOR FREE; TRAINING GROUNDS; DEVELOPERS' CORNER; MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR. ECM-ed clan assault with omni-pods. Raven RVN-3L Build “Speed Freak” Fastest Light Mech with ECM, SSRM2s and TAG! There is still no light Mech on this blog so let´s change it. The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. Commando 2D with 4 SRM4s, Raven 4X with a Rac5 and medium lasers, Arctic Cheetah with SRM4s and ERSL, Flea 17/20 with MASC and Medium Lasers, Javelin 10P with 6SRM2, Javelin 11A with 7 Medium Lasers, Adder with UAC20/3 ERSL, Cougar with 2 HLL/5ERML, Jenner IIC. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 0. is superfluous. But stealth armor seems to turn the mech's ECM into a godlike ECM bubble that is immune to all of the above. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. Occasionally (18 votes [5. cfg and tuning. Instead Of Nerfing Ecm. The usable tonnage does take massive hit (only 33. If you are within 180 meters and in disrupt mode, you will always cause the low signal warning and hud flicker. Ecm mechs can't get a decent weapon loadout. It has. Somebody covered it before that AMS vs LRM effectiveness is a tricky thing; it's like a two-sided exponential curve. Rescale 'Mechs (for fun and role vs volumetric) Fix Mech Mobility (Desync) Update Bolt-Ons (Stay Attached)Grimmechs has a decent list. its like a blood asp b but at 75 tons. CS 2019 Top 8 Qualifier;Cicadas are junk. Based on the feedback,. The Black Lanner is a medium mech and has not enough free tonage to cary a good loadout. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. Don't be afraid to leave the entire tree empty if you're moderately happy with your mech's stock speed and handling. Victor Dragonslayer and Basilisk are pretty damn solid. Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. Ghost Badger, on 28 April 2014 - 07:25 AM, said: Adv. That has missiles and lasers, which might make it better at being an IS ECM mech. 4. Ideally enough to do an instant kill against an enemy via headshot or in some cases a backshot. Final note, If you have no skill nodes for ECM unlocked and activated, then mechs can target lock an ECM mech up to and even beyond 600m away. You'd have to tweak the effective range to increase/decrease how much of a game changer it is. Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. What it did do was jam NARCS, disable artemis fire control systems, disable BAP systems, jammed C3 networks, and it disrupted Streak-srms. The game is turning into Ecm counter/ disrupt mechs. That being said there are tons of good light 'Mechs. Using stealth mech disabling the ability to counter and the use of ecm altogether. Dakka, dakka, dakka. It works the same way as an ECM in counter mode. Highlander-732b is a real reliable mech that can also jump, can never go wrong with that. The line gets stretched from other mechs getting ahead of them selves. The game's balance aims towards that all mechs can have the same impact on a match. It automatically gives you faster weapons/health data on enemies, (I also think it. The kintaro is there for the LRM 5 spam, Then the Trench buckets, well one has JJ's. When you needed 3 salvos to kill Pirahna, nowadays you need 5. That said its not a super brawly mech its more about skirmishing and poking and moving using the ECM. I have to revoke my correction. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. You will only see experimental mechs, mechs that didn't exist in the Inner Sphere at the current time (like the Dragoon, which was purged from existence or special variants like the STK-3Fb, which is a royal variant that was taken from the Inner Sphere when Kerensky left), or mechs that are not in MWO yet. Finally this is game is PvP exclusively. LRM 90 Nova Cat. 3) Other symbols Target This enemy mech is marked by TAG from a team member. tons) are still versatile, but generally with bigger and heavier weapon payloads. de] with Medpulse. de]. The only "downside" is the reduced space but honestly I hardly even notice it. Other light mechs are useless against these 2 ecm mechs. If ECM was available for every chassis, how often would you equip it while PUGging? All the time (248 votes [80. It also will cancel one enemy mech ECM within 150m. They trade speed and maneuverability for firepower and armor. Are there more medium or heavy mechs in Battletech that has ECM, jump jets and decent firepower, but haven't been introduced to MWO yet, at the. 4 Streak-6 (min. The heat build-up from firing until full jam bar is about 80%. Preferably one that doesn't suck balls and move like a freight train. Pariah Devalis, on 23 May 2014 - 09:44 AM, said: Short answer, in table top it is, but most likely not here in MWO. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. 3 Mechs with AMS = 160 missiles hit = 40 seconds to kill. 29 Oct 2023. Mechs able to use stealth armor which have tonage and. To improve upon this issue, this patch is shifting a portion of the ECM performance from the skill tree to the base stats of the ECM module. Essentially it boosts radar coverage, locking and scan strength. My only ECM biggie is Stalker 3FB and i'm not a fan of stalkers, including this one. The speed of lrms are already crap. Annhilator Mean Baby can do MRM120. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. Warhammer Hero Black Widow - 4 torso ballistics, slightly lower mounted, but a 70t mech. ECM: +75% stealth. seeing as lights exploit the broken ecm system to their almost effect by being able to swing wide from the side and get behind them or just get behind them some other way and get away with being unseen because of their phantom mech ability and hiding them from sensors and map would hate anything that. It is disabled if: you are too close to a mech with BAP -- bap cancels ECM you are too close to a mech with ECM on counter mode You are too close to an enemy and don't have much in the skill tree for ECM You are getting hit by someone using a TAG laser. It also will cancel one enemy mech ECM within 120m. Since the implementation of ECM, I found that game play has changed dramatically in a good way. Bad Company; 241 posts Location Long Island, New York, USA; Posted 01 July 2015 - 05:49 PM. Jump to content. Cyclops 10-Q and the Maddog-A have a good missile hard points as well. To be honest, I. Archer is also OK, but you need to buy the real cash hero to get the ECM variant. Commando 2D with 4 SRM4s, Raven 4X with a Rac5 and medium lasers, Arctic Cheetah with SRM4s and ERSL, Flea 17/20 with MASC and Medium Lasers, Javelin 10P with 6SRM2, Javelin 11A with 7 Medium Lasers,. ECM 4xSRM4 for close range combat. Not so in MWO - the 2R is the only one with really relevant quirks, the rest geared more for MRM or SRM brawlers, and it doesn't really beat the Awesome in that regard. If ECM is "fine", why is the 8 man que almost devoid of any group not running 5-8 ecm mechs?. 84%. None of them has ECM tough, so KFX-PR is truly unique capabilities from this prospective. 1 stack per) 2 Small pulse (can sub with TAG if dealing with stealth) ECM. My current statistically best medium is a 6 MPL Nova. 3) Other symbols Target This enemy mech is marked by TAG from a team. Lrms are hardly useable unless boated en mass by assults with all the free ecm mechs from events given out. no Commando has Jumpjets, and I find the SDR-5D to be far superior to the ECM Commando variant, that is probably the worst Commando. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. I run a build with arms mounted with short range missiles (srm 6's), small pulse lasers, and a Narc in the right torso, Ecm in the left torso. Here's a list of some of the most well known and proven dakka builds: The Blood asp BAS-A/B with 3 UAC-5+UAC-10 amd ecm, the Mad cat mkII MCII-B with 2 UAC-5+2 UAC-10, direwolf with 8 AC-2, Mauler MAL-MX90 with 3 RAC-2+2 UAC-5, Annihilator ANH-2A with 3 RAC-2+4 AC-2, Fafnir FNR-5 with 4 RAC-2, jagermech JM6-DD with 5 AC-2, Marauder MAD-3R with 3 RAC-2+4 medium lasers, Rifleman IIC RFL-IIC-2. Mechs able to use stealth armor which have tonage and hardpoints for at least 2 of missiles, PPC and Gauss Phoenix Hawk PHX-B, Enforcer Ghillie (Hero Mech) Griffin GRF-2N Archer Tempest (Hero Mech) Cataphract CFT-0XP Stalker STK-3FB Cyclops CP-11-P. TAG has nothing to do with this it only works if you are 180m+ away from a mech that runs ECM in disrupt mode. CBT allows for LRMs and SSRMs to be fired at ECM equipped enemy mechs, without use of TAG, at any distance with unblocked LOS, or sharing targeting data using the C 3 network. Despite their small size they can be quite formidable having a small profile and being fast. IS mechs don't have omni tech at least for now, but Warhammer has lots of different hardpoints to pack enough firepower. If you're escorting light 'mechs, you're the heavy hitter. Learn all about hard points, up. Standard should be 10 seconds. MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 4 [Suggestion] Ecm Imbalance Started by destroika, Jan 18 2015 08:46 PM Prev; Page 3 of 3 ; 1; 2; 3; You cannot reply to this topic; Go to first unread post; 52 replies to this topic #41 IraqiWalker. Try to squeeze in as many weapons as you can and just disable stealth when you need to sink heat. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. It require line of sight to detect enemy unit. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). Light mechs that have the most missile hard point of their class should not carry ECM modules otherwise they are impossible to beat in other light me. MechWarrior Online. We are thrilled to announce the long-awaited for the next brand new 'Mech chassis to MWO, the unstoppable Stone Rhino. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice Ferret (the hero and 1 cbill varient) will get ECM. Edited by Asmosis, 04 December 2012 - 06:17 AM. Description. 1) Many, many mechs have been introduced since the last ECM mech was added, the handful that can run it are in a tiny minority. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. Split Ecm Mechs Evenly Between Teams. It will be hot with 2x ERPPC. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion. however, this is all according to smurfy, and it is a bit outdated, as I could not find the stats for TC's there. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. MWO ECM is the closest thing there was to that. This means lights facing a Streak equipped ECM mech usually die (although commandos are a touch slower, so there is a chance to run from them). Fox - ECM, 3 AMS, lazors -Fafnir 5- ECM + Stealth, 4 AC5 + 3 ML (yes, this stupid thing works really well). The Pirates Bane is OK if you're desperate for a light mech with ECM to fill a slot, but it's not worth wasting the MC on. I am not certain but I believe if your target is being protected by an active ECM that doubles time to target info and missile lock times. ECM is not really that useful quite frankly. a user. The most traditional sniper mech in MWO is a dual Gauss Jagermech. The best way to support somebody is to kill the enemy who is shooting at them. MPL skirmish w/ECM. It also will cancel one enemy mech ECM within 150m. technically, and judging by hero raven lore, it should be unavailable outside those sectors save a single hero mech raven chassis picked up by the fedsun forces. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. " Which means for the disruption to affect hostile units, the ECM mech has to either: 1) Stand with 180 m of the hostile mechsThe Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. Here's my situation. It doesn't actually reduce sensor ranges. While they generally excel as Brawler 'Mechs, their blend of traits means the Medium class of 'Mech is capable of filling many roles on the battlefield. 2) Would be useful to add it to the medium space to give that weight class more viability, and with the 3/3/3/3 thing coming in, doing this is one of the few ways in which to keep the incoming horrendous queue times. No mech causes quite the nuisance in long-ranged drops as. Of the ones you listed fury is pretty good. Only IS has access to the Stealth Armor. The mech must first have ECM to be able to equip Stealth Armor. Assassins dominate all other mechs at 40 tons. MWO ECM effects: Note: Again, there is some nuance with with distances, but at the most basic, there is an "inside ECM" and "Outside ECM. . Clan Active Probe -- Disables 1 TARGETED ECM 'Mech up to a range of 270 meters but requires the 'Mech to have been targeted in the first place meaning they must use the soft counter "Sweet Spot" first or have it assisted by other means. You could also run 2 HLLs and 4 ERMeds on a nova. All depends on how PGI will deal with MASC. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. scr is capable of that. MechWarrior Online. Power creep is rough in a F2P game. First things first, ECM did absolutely nothing whatsoever to vanilla LRM fire. This mech buying guide is designed to give players who want to get into competitive MWO an idea of what to go for in terms of mechs and builds. This 'Mech is the single-most requested Clan 'Mech by the community, and embodies raw power and intimidation. But just like. However the latest edit is from before the change. This is face time mechs like the Catapult can't afford. Let's try to keep focus here. the SDR-5D is the only inner sphere Light Mech which can mount both Jumpjets and ECM (the only other IS Mech able to take both is the Griffin 2N), if you want a long range build with close range capability the. Yeah, driving assaults in MWO is not a good idea. You need to get a counter-ECM on the target. txt : A guide explaining what changes are applied by the game when you change settings in game. 52%. One AMS shaves off enough damage to survive an alpha that otherwise would've killed you. Versatile medium mech with decent tankiness. A good old Hellbringer Laser Vomit build fits the bill very nicely. Unlike Raven, ECM is somewhat workable on this mech since it has enough firepower. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. Its just been one and its been happening for awhile it seems. I'd love to get a heavy mech with jump jets, ECM capability, and the ability to bring 2 HPPCs. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. I'll take a superchicken all day over a faster firing, slower, un-ECM'd mech. I have had a lot of trouble getting my Archer-5W to work. A scouting mech is generally one with some decent speed and maneuverability. You might have to shell out for a nice engine and it's not as sturdy as the heavies but it is fast. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. If the match score is 11-11, and it's just you versus a stealth armor mech, you're going to have to force them to shoot you until they overheat. I'd see a mech with ssrms only having trouble if that was the sole weapon the mech had trying to fight multiple stealth-ed mechs. The prevalence of ECM is primarily a problem because the clans can slap it onto most popular builds with ECM equipped omni-pods. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. However with the Hellbringer and Mystlinx being both relatively new and fresh additions to the trial lineup, there are some games with excessive ECM coverage. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. with fats enough locks youc an also poke, lock, volley and disappear. Raven-3L does well with ECM in a variety of builds. Now, there is very few rushing and players are playing much more tactically, concealing. It has become the de facto Radar of Mechwarrior Online. (I can't find the reference on it, but I remember reading it quite clearly as described above. It's entirely plausible that Inner Sphere tech hasn't been able to evolve the Guardian into such a modular package yet (as to be interchangeable on any mech platform). I mostly use my Viper "Medusa" for this role. . If the OpFor fails to penetrate the ECM bubble, either by using Sensor Lock or by physically entering the bubble, your 'Mechs can essentially shot without fear of being shot back. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech.